Race against the clock in this fast pace arcade obstacle-hell racer as a Cookie person set on taking back as many stolen candy as you can possibly get from the hands of the evil vegetable army. Traverse through 4 different locations with difficulty ranging from easy to pure insanity.

This game is compatible with an Xbox controller:

  • D pads for movement,
  • A button for jump/confirm,
  • Start button for menu.

Game Jam notice:

This game is made for the Cookie Jam 2021 and is released as a free non-commercial game.

StatusReleased
PlatformsHTML5
Release date Jan 12, 2021
Authorsaltan, Kanoa
Made withUnity
TagsArcade, Bullet Hell, cookie, Fast-Paced, High Score, racer, Short, Singleplayer, Unity
Code licenseApache License 2.0
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller

Development log

Comments

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This is pretty cool game! I love the idea, and the cute pixel art works well. The music and SFX are good too.

I did have trouble judging exactly where the character was in isometric space, and this problem multiplied once floating items were introduced... I found it extremely difficult to collect those.

Each level is cool looking, but the challenge gets a little over the top. Level 4 in particular feels like there's no way to navigate the chaos, with too many enemies and items coming from all directions.

I encountered a strange bug too. I played straight through, and on level 3 my character was gone, though their shadow was on the ground. I couldn't collect items, but also didn't get hit by enemies.

I think with a little refinement to the level design, this would be a really fun game! Even as is stands currently, it's a solid jam entry that clearly had plenty of love and time put into it! Nice work!

Hi Shibey, thank you so much for trying out the game and leaving a feedback here!

It's true the isometric camera view with depth isn't the best use case in this particular genre since it makes tracking every moving obstacles a lot more harder. This is exactly one of the reason why I'm halting development, since there must be a better way in projecting object positions in 3D space for such a genre.

Yes, the 4th level is designed to be extremely difficult but I believe seasoned gamers of bullet-hell genres should be able to strategically earn a high score.

Exactly, the level needs some balancing work done since it's geared for souls like challenge rather than casual enjoyment.

Anyway, thanks once again for the feedback and hope you enjoy the experience.