Comments

Log in with itch.io to leave a comment.

That was short but sweet.

At its core it's a simple chain of inventory swaps, reminiscent of a lot of the adventure games I played in my youth, but it works well enough. The art is definitely the highlight here. It's cute, it's colorful, it's pleasing to look at and just super nice overall.

Kinda curious about the Fieldwork Toolkit in the opening sequence- is this in-house tech or something off the Asset Store?

(1 edit)

Hey XCVG! Thanks for the feedback and checking out the game. I will try my best to maintain the colorful and cutesy art style as I develop the game further.
Yes, that's the in-house game editor I made for visual novels and it has been rebuilt from the ground up to support more game designs of genres in both 2D and 3D.

This is one amazing puzzle point and click puzzle game you have here. Wow.

Really love some of the pet stories; and the word "Nekomancer" really gave me a laugh wwwww

Though... why would a robot need a necromancer? Not complaining but I just thought a normal engineer could revive the robot (^.^;

If there is one thing I would like to say... I think it would be better if the arts are consistent. All the arts are good, but the game itself is in pixel arts while the UI and the painting of Sakiko are vector arts.

(+1)

Hey Ran d'Reille! Thank you so much for checking out the game and happy to hear you had a good experience with it. Also, I appreciate your feedback and it's true the art style is currently inconsistent but we are in the process of producing new spritesheets with a much consistent pixel art style and more location to visit and explore.

Glad you like the quirky dialogs because there is more to come with the game being developed into a full game. The robot is a really mystery and it's part of the storyline that I'm currently developing.

So stay tuned by following the project and watch out for updates!

cute

Thanks! My plan is to try keeping the art style as cute as possible as I develope the game further.