Necroanimalis
Set foot as an apprentice Necromancer hired for the sake of resurrecting dead pets in this quirky pixel art rendered world where magic and technological exist cohesively in a modern society.
Story:
You are offered a job at Necroanimalis Clinic as a Pet Necromancer and is tasked to meet with customers in the neighborhood and help them resurrect their beloved dead pets. You will need to collect ingredients from around the area and use those ingredients in your resurrection spell. Speak with pet owners, help bring their beloved pets back to life, and uncover a hidden mystery lurking in this modern day magic cum technology society.
Game Jam notice:
This game is made for the Game Dev Network Big Festive Jam 2020 and is released as a free non-commercial game.
Genre: Adventure, Visual Novel, and Point-n-click.
Playtime: 10 - 20 minutes.
The game contains some element of pixel hunting and long dialog sequences. No animals were harmed in the making of this game.
Status | Prototype |
Platforms | HTML5 |
Release date | Dec 20, 2020 |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | altan |
Genre | Visual Novel, Adventure |
Made with | Unity |
Tags | Fantasy, Pixel Art, Point & Click, Short, Side Scroller, Singleplayer, Unity |
Code license | Apache License 2.0 |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Subtitles |
Development log
- Happy New Year!Jan 01, 2021
- Necroanimalis available on WebGLDec 21, 2020
- First Released of Necroanimalis on itch.io!Dec 20, 2020
Comments
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That was short but sweet.
At its core it's a simple chain of inventory swaps, reminiscent of a lot of the adventure games I played in my youth, but it works well enough. The art is definitely the highlight here. It's cute, it's colorful, it's pleasing to look at and just super nice overall.
Kinda curious about the Fieldwork Toolkit in the opening sequence- is this in-house tech or something off the Asset Store?
Hey XCVG! Thanks for the feedback and checking out the game. I will try my best to maintain the colorful and cutesy art style as I develop the game further.
Yes, that's the in-house game editor I made for visual novels and it has been rebuilt from the ground up to support more game designs of genres in both 2D and 3D.
This is one amazing puzzle point and click puzzle game you have here. Wow.
Really love some of the pet stories; and the word "Nekomancer" really gave me a laugh wwwww
Though... why would a robot need a necromancer? Not complaining but I just thought a normal engineer could revive the robot (^.^;
If there is one thing I would like to say... I think it would be better if the arts are consistent. All the arts are good, but the game itself is in pixel arts while the UI and the painting of Sakiko are vector arts.
Hey Ran d'Reille! Thank you so much for checking out the game and happy to hear you had a good experience with it. Also, I appreciate your feedback and it's true the art style is currently inconsistent but we are in the process of producing new spritesheets with a much consistent pixel art style and more location to visit and explore.
Glad you like the quirky dialogs because there is more to come with the game being developed into a full game. The robot is a really mystery and it's part of the storyline that I'm currently developing.
So stay tuned by following the project and watch out for updates!
cute
Thanks! My plan is to try keeping the art style as cute as possible as I develope the game further.