Necroanimalis available on WebGL


Hello everyone!

Finally within 24 hours the game is finally available in WebGL/HTML5 so now you can try out the game without downloading the executable!

The issue I came across when testing on WebGL was that the Dialog System was unable to readout the text and it got stuck at the first letter. Upon investigating the root issue, this wasn't actually a bug rather a limitation in WebGL where using Task (from C# System.Threading.Tasks) wasn't supported so the solution was to to add additional fallback codes using Unity's Coroutine to allow the readout to work as usual. Thankfully the code changes wasn't significant and I learnt that the hard way.

Besides that I notice a minor bug in WebGL where by the cursor was not confined within the game window and it kinda cause a weird bug where the ray tracing for the mouse pointer got stuck on an interactable object. It wasn't a big deal until it got to a point that got really  annoying upon further game play. Somehow switching the CursorLockMode to none fixed the issue (had a hunch that was the cause) and unable to recreate this bug.

So anyway I hope you can show support by finding time to tryout the game in your favorite browser, though I doubt it will work on a smartphone since the game wasn't design with touch capability but I will definitely look into that and take it further with an Android build.

Lastly, I also included a windows 32 bit executable in case some of you niche peeps want to try on an older Windows system.

Leave a comment

Log in with itch.io to leave a comment.