Chromagika Girl
Important notice: Thank you for checking out this game. Currently the game is in early access and is still being developed upon since the deadline submission to the game jam and will be updated consistently past the deadline. As of V0.7.1 we currently have one playable level (tutorial stage). We apologize for the inconvenience caused and truly appreciate your understanding on this matter.
Please do follow our progress from here on and do expect lots of exciting story and challenging gameplay in the near future.
Any feedback provided on the early access version is highly appreciated.
Game description: A side scrolling arcade shmup with bullet hell elements made from an amalgam of inspirations ranging from classic side scrolling arcade shmup (Garius, R-Type) to bullet hell genres, with a modern mix of fresh mechanics, and a dash of Magical girl inspired theme.
Game story: Follow Yuuna, a newly transferred ordinary high school student struggling through social isolation and one day becomes a magical girl given the responsibility of protecting her planet against a devastating army of space alien invaders belonging to the Dominion of Khaluhotep.
Don't forget to check out and support our original soundtrack album here: Bandcamp
Game jam notice: This game is submitted as part of the Magical Girl Game Jam 3 and is distributed for free. We would like to extend our thanks to all participants in the game jam and also special thanks to Ran d'Reille for hosting the jam.
Disclaimer on Asset Originality: All graphics and music assets (90%) were created by a team of talented artists and composer during the game jam period. Please note that some purchased/premade assets were used in the game which only consist of the following category: sound effects, and fonts. Thank you for your understanding.
Development roadmap:
- Early access (Pre v1.0.0)
- Stage 1-2
- Stage 1-3
- Stage 2-1
- Stage 2-2 (complete, not released)
- Stage 3-1
- Stage 3-2
- Stage 4-1
- Stage 4-2
- Sound FX
- Gameplay balances and QoL
- Full release (Post v1 .0.0)
- Act 1
- Act 2
- Act 3
- Gameplay balances and QoL
- Bullet-hell mode
Credits:
Yuki (Music Composer): SoundCloud and Twitter
DTrunkyrusey (Artist): Twitter
Laura Crossheart (Artist): Instagram and ArtStation
CaptainAfrica (Artist): DeviantArt and Patreon
Temteno (Artist): Commision Information and Instagram
Al Tan (Lead, Coder, and misc.)
Recent bug fixes and change log:
V 0.7.3: + The scroller background dims during dialog scene. + Possible fix for the control scheme crashing after switching which may be caused by an issue with the Unity New Inputsystem that resets when an unassigned key is pressed. + Fixed visual glitch where projectiles get absorbed by player character during teleport mode. Projectiles now don't get absorbed during teleport mode and should indicate to players that projectiles do not affect player character during teleport mode. + Added a projectile trail to enemy projectiles only visible during teleport mode. This will help give players an additional sense of direction where the existing projectiles will be going. + Focus bar color is changed from dark blue to light blue, making it more visible under the UI art overlay. + Teleport decay has been slowed down when not moving in casual mode, gives player more time and breathing space to think about their teleport placement. + Teleport mode can be deactivated by pressing the teleport button again. + Teleport mode does not drain focus bar when in-game menu is open. + Refactored and streamlined the animation setup and to the system, with this I am now able to integrate new backgrounds and transitions easily. + Added all the music tracks plus extra soft loops to the jambox list. v 0.7.2: + Skip event button can now skip all chained/continuous events. + Teleport key has been remapped to other keys due to CTRL activating shortcuts in Chrome browser. Please see Hoe To Play in the settings for each control layout. + Adjusted foreground transparency to provide better visibility to hidden enemies. + Reduced casual difficulty in tutorial level and transferred it into hardcore mode. + Dialogs readout correct key controls for the current selected control layout. + Added color contrast slider (for eyes sensitive to high saturation/contrast color palette). v 0.7.1: + Fixed some minor UI glitch in the skill tree scene and added additional dialogs hinting the use of the weapon aim button.
Known bugs:
- In Chrome, the CTRL shortcut key may interfere with the the control layout. - Due to the lack of a numpad on the laptop keyboard, the alternative aim buttons are Page Up/Page Down which can be activated via the Fn + Up/Down arrow keys.
Minimum system requirement
1 GB Ram For best performance, please close every other tab in your web browser.
For Keyboard and Mouse controls, please see How To Play in the game settings menu.
Xbox controller (Gamepad)
Left Stick - Movement Right stick - Aim Right trigger - Fire Right shoulder - Switch weapon Left trigger - Focus Mode Left shoulder - Teleport Mode Y button- Ultimate Start - Menu B - Next dialog (bugged use E key or LMB)
Status | In development |
Platforms | HTML5 |
Release date | Mar 13, 2021 |
Author | altan |
Genre | Action |
Made with | Unity |
Tags | 2D, Anime, Arcade, Bullet Hell, Female Protagonist, Lovecraftian Horror, Sci-fi, Side Scroller, Story Rich |
Code license | Apache License 2.0 |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
Development log
- Chromagika Girl v0.7.3 update comes with more music!Mar 23, 2021
- Chromagika Girl v0.7.2 is out with minor QoL changes and bug fixes!Mar 16, 2021
- First Launch of Chromagika GirlMar 15, 2021
Leave a comment
Log in with itch.io to leave a comment.